0 %

INCREASE OF XR DEVICES

SALES COMPARED TO 2021

0 MIO.

WORKPLACES

WILL REGULARY USE VR APPLICATIONS IN 2025

0 %

OF VR USERS ARE GEN Z

AND WILL DETERMINE THE FUTURE JOB MARKET

Sources:

https: //www.oberlo.com/blog/virtual-reality-statistics
https: //www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/

CREATING IMMERSIVE DIGITAL TWINS

As analog and digital merge, we forge profound connections. Real-world assets harbor stories, now amplified in the digital sphere, adaptable for wearables or gaming. Sponsorship elevates, engaging new customer generations.

CREATING IMMERSIVE DIGITAL TWINS

Merge analog and digital — real-world assets tell stories in gaming, wearables, and sponsorships, engaging
new audiences.

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