0
%
INCREASE OF XR DEVICES
SALES COMPARED TO 2021
0
MIO.
WORKPLACES
WILL REGULARY USE VR APPLICATIONS IN 2025
0
%
OF VR USERS ARE GEN Z
AND WILL DETERMINE THE FUTURE JOB MARKET
Sources:
https: //www.oberlo.com/blog/virtual-reality-statistics
https: //www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/
CREATING IMMERSIVE DIGITAL TWINS
As analog and digital merge, we forge profound connections. Real-world assets harbor stories, now amplified in the digital sphere, adaptable for wearables or gaming. Sponsorship elevates, engaging new customer generations.
CREATING IMMERSIVE DIGITAL TWINS
Merge analog and digital — real-world assets tell stories in gaming, wearables, and sponsorships, engaging
new audiences.
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Damiano Giampaoli
Amal-Sebastian Das
Amal-Sebastian Das
Damiano Giampaoli